You can modify, complete or delete these items via Microsoft To-Do and those changes are synched back to Alexa. Once setup you can add tasks to your Alexa To-Do list or items to your Amazon Shopping List and they’ll synchronise with your Microsoft account. The skill links with your Microsoft ID, which is either associated with an Office 365 account or an personal account. Tasks In The Hand in the Alexa Skills Store Today my Alexa Skill was released into the store for anyone to connect with their Echo or similar device. If you get used to using Microsoft To-Do everywhere, as I have, you miss having integration with a voice assistant and so that is where I decided Tasks In The Hand needed to go next. Crucially though, under the hood, it’s still based on Office 365 (or for personal Microsoft IDs) for storage and so works just as well with the traditional Tasks view in Outlook on the desktop.īack in 2010 we did not have voice assistants but now we have Alexa, Google Home and Cortana. After purchasing Wunderlist they began writing a new app called Microsoft To-Do which is available across multiple platforms – iOS and Android for mobile and Windows for desktop. Skipping forward to today Microsoft’s Task story is rather different. Even when Microsoft later added basic Tasks functionality in Windows Phone 7.5 the app still had a healthy following because it supported views and features absent from the in-box app. I set about writing an app which became “Tasks In The Hand” and became very popular in those early days. It was a huge change from the Pocket PC/Windows Mobile OS which had preceded it and while it brought a modern UI and app-store infrastructure it missed a number of pieces of core functionality from the older phones. Back in 2010 Microsoft released Windows Phone 7.
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“So I asked myself, what is it that makes Crawl so good and NetHack so bad?” (For the record, NetHack is great). I even resorted to silly things, like there’s one entry level where you have all the Tetris pieces.” After a while, I sat there and- you need a new idea, a concept for a level, and I had nothing. I would come home from university, and every day I would make ten new entry vaults. “ are so visible to the player, because they die so often. “For these to be fun, you don’t need ten, you need thousands,” he told me. He was particularly focused on entry vaults, which are the rooms that the player first spawns in. In 2002, David Ploog, who is a mathematician living in Berlin, worked his way onto the two-person Crawl development team by mapping hundreds of vaults in his free time. It’s endlessly replayable and it’s tremendous fun. The game is structured around twenty-two different branches which each have different enemies and level design patterns. The game has traditional randomly generated level layouts, but it’s also filled with vaults, which are hand-crafted areas or floors that are scattered throughout the dungeon. Players select their character from twenty-six species and twenty five backgrounds (classes) at the beginning of the game, and they choose to worship one of twenty-three gods somewhere along the way. The goal of the game is to gather between three and fifteen runes, retrieve the Orb of Zot, and ascend to the surface as the demons of hell chase after you. It has an ASCII version, which most of the developers use, and a tiles version, which most of the players use. Corin said, “almost certainly less than twenty, almost certainly more than five.”ĭungeon Crawl Stone Soup, which everyone refers to as Crawl, is one of the most popular and long-lived traditional roguelikes out there. How many are working on the game right now? “That’s impossible to answer, I’m afraid,” David told me, laughing. I spoke with David Ploog (dpeg) and Corin Buchanan-Howland (Lasty), two of the most prominent developers on the team, about how and why they make a game with such a sprawl of people. No design lead, no engineering lead, no art lead, no producer. In the sixteen-year history of Dungeon Crawl Stone Soup, there has never been a lead. Of these, fifty have been core developers. Dungeon Crawl Stone Soup has had two hundred and fifty three contributors. The option of adding a decorative pattern to the lens or adding an overlay lens to create a flat wipe-down surface for added infection protection gives the Lumanique Series even more flexibility to be customized for individual projects. With the introduction of these luminaires, specifiers can now customize their fixtures to suit their specific project needs by mixing and matching different features including function configurations, lumen packages, various correlated color temperatures and CRI options. The one-piece dimensional acrylic lens creates a unique focal point to any space. The fixture has four independently switched functions including ambient, exam, reading and a night/chart light. Available in 3 standard sizes (2’x4’, 2’x2’, 1’x4’ pair, 1’x4’ standalone unit), the multi-function version was designed to support and create a welcoming atmosphere for the patient and provide proper lighting levels for care-taker tasks. New Star Lighting recently unveiled the Lumanique Series, a multi-function over-bed or ambient only luminaire that can be tailored to fit any application ranging from medical facilities to commercial settings. Chicago, Illinois (October 2020) – New Star Lighting, an established innovator and manufacturer of specialized luminaires, is pleased to announce that the Illuminating Engineering Society (IES) has recognized the Lumanique Series for inclusion in the 2020 Progress Report, an annual publication showcasing significant contributions in the art and science of lighting. |